Rotate camera in Three.js with mouse

Here’s a project with a rotating camera. Looking through the source it seems to just move the camera position in a circle. function onDocumentMouseMove( event ) { event.preventDefault(); if ( isMouseDown ) { theta = – ( ( event.clientX – onMouseDownPosition.x ) * 0.5 ) + onMouseDownTheta; phi = ( ( event.clientY – onMouseDownPosition.y ) … Read more

How to stop a requestAnimationFrame recursion/loop?

One way to start/stop is like this var requestId; function loop(time) { requestId = undefined; … // do stuff … start(); } function start() { if (!requestId) { requestId = window.requestAnimationFrame(loop); } } function stop() { if (requestId) { window.cancelAnimationFrame(requestId); requestId = undefined; } } Working example: const timeElem = document.querySelector(“#time”); var requestId; function loop(time) … Read more

Transparent objects in Three.js

Both your spheres are transparent, and are remaining so. What is happening is that the smaller sphere is not being rendered at all. Transparency in WebGL is tricky. You can google the issue to find out more about it. But you have stumbled upon an issue related to how three.js in particular handles transparency. The … Read more

Changing three.js background to transparent or other color

I came across this when I started using three.js as well. It’s actually a javascript issue. You currently have: renderer.setClearColorHex( 0x000000, 1 ); in your threejs init function. Change it to: renderer.setClearColorHex( 0xffffff, 1 ); Update: Thanks to HdN8 for the updated solution: renderer.setClearColor( 0xffffff, 0); Update #2: As pointed out by WestLangley in another, … Read more

Learning WebGL and three.js [closed]

Since you have big ambitions, you have to invest the time to learn the fundamentals. It is not a matter of what you learn first — you can learn them simultaneously if you want to. (That’s what I did.) This means that you need to understand: WebGL concepts Three.js The underlying mathematical concepts Three.js. Three.js … Read more

“Cross origin requests are only supported for HTTP.” error when loading a local file

My crystal ball says that you are loading the model using either file:// or C:/, which stays true to the error message as they are not http:// So you can either install a webserver in your local PC or upload the model somewhere else and use jsonp and change the url to http://example.com/path/to/model Origin is … Read more

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