You can use Timeline for that task:
Timeline fiveSecondsWonder = new Timeline(
new KeyFrame(Duration.seconds(5),
new EventHandler<ActionEvent>() {
@Override
public void handle(ActionEvent event) {
System.out.println("this is called every 5 seconds on UI thread");
}
}));
fiveSecondsWonder.setCycleCount(Timeline.INDEFINITE);
fiveSecondsWonder.play();
for the background processes (which don’t do anything to the UI) you can use old good java.util.Timer
:
new Timer().schedule(
new TimerTask() {
@Override
public void run() {
System.out.println("ping");
}
}, 0, 5000);