Implementing an interface declared in C# from C++/CLI

public ref class MyConcreteClass : public IMyInterface
{
 public:
  virtual void __clrcall Foo(String^ value) sealed;  

  virtual property String^ __clrcall MyProperty 
         { String^ get() sealed { String::Empty; } }
};

Interfaces need to be defined as virtual. Also note the “public IMy..” after the class decleration, it’s a slighly different syntax than C#.

If you can, seal the interface members to improve performance, the compiler will be able to bind these methods more tightly than a typical virtual members.

Hope that helps 😉

I did not compile it but looks good to me… Oh and also, defining your methods as __clrcall eliminates dangers of double thunk performance penalties.

edit
the correct syntax for a property is:

public ref class MyConcreteClass : public IMyInterface
{
 public:
  virtual property String^ MyProperty 
  {
    String^ get() sealed { return String::Empty; };
    void set( String^ s ) sealed { };
  }
};

or, when putting the definition in the source file:

public ref class MyConcreteClass : public IMyInterface
{
 public:
  virtual property String^ MyProperty 
  {
    String^ get() sealed;
    void set( String^ s ) sealed;
  }
};

String^ MyConcreteClass::MyProperty::get()
{
  return String::Empty;
}

void MyConcreteClass::MyProperty::set( String^ )
{
  //...
}

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