Reintroducing functions in Delphi

If you declare a method in a descendant class that has the same name as a method in an ancestor class then you are hiding that ancestor method — meaning if you have an instance of that descendant class (that is referenced as that class) then you will not get the behavior of the ancestor. When the ancestor’s method is virtual or dynamic, the compiler will give you a warning.

Now you have one of two choices to suppress that warning message:

  1. Adding the keyword reintroduce just tells the compiler you know you are hiding that method and it suppresses the warning. You can still use the inherited keyword within your implementation of that descended method to call the ancestor method.
  2. If the ancestor’s method was virtual or dynamic then you can use override. It has the added behavior that if this descendant object is accessed through an expression of the ancestor type, then the call to that method will still be to the descendant method (which then may optionally call the ancestor through inherited).

So difference between override and reintroduce is in polymorphism. With reintroduce, if you cast the descendant object as the parent type, then call that method you will get the ancestor method, but if you access it the descendant type then you will get the behavior of the descendant. With override you always get the descendant. If the ancestor method was neither virtual nor dynamic, then reintroduce does not apply because that behavior is implicit. (Actually you could use a class helper, but we won’t go there now.)

In spite of what Malach said, you can still call inherited in a reintroduced method, even if the parent was neither virtual nor dynamic.

Essentially reintroduce is just like override, but it works with non-dynamic and non-virtual methods, and it does not replace the behavior if the object instance is accessed via an expression of the ancestor type.

Further Explanation:

Reintroduce is a way of communicating intent to the compiler that you did not make an error. We override a method in an ancestor with the override keyword, but it requires that the ancestor method be virtual or dynamic, and that you want the behavior to change when the object is accessed as the ancestor class. Now enter reintroduce. It lets you tell the compiler that you did not accidentally create a method with the same name as a virtual or dynamic ancestor method (which would be annoying if the compiler didn’t warn you about).

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